The player acquires two modules; a "stasis" module, allowing the player to slow down enemies or objects, allowing for otherwise insurmountable moving obstacles such as active heavy machinery to be slowed down, allowing Isaac to safely pass, and the "kinesis" module, which allows Isaac to manipulate objects and machinery telekinetically.
The player may upgrade their weapons and armor at work benches, using power nodes found throughout the game. In-game stores may be accessed where the player may buy and sell various items and attain new weapons and suits through the acquisition of schematics found throughout the levels. The player encounters zero-G environments, where Isaac is capable of maneuvering with thrusters attached to his suit.
Dead Space 2 offers five difficulty levels; Casual, Normal, Survivalist, Zealot and Hard Core. Hard Core mode is unlocked once the game has been completed. It can only be played from a fresh start and the player is limited to three saves in the entire game, with ammunition, health, supplies and credits being very difficult to find, and enemies are very challenging. There are no checkpoints in this mode.
Screenshots:
System Requirements:
- OS: Windows XP (SP3) / Vista / Windows 7
- Processor: 2.8 GHz or equivalent
- Memory: 1 GB for XP; 2 GB for Vista / Windows 7
- Hard disk: 10 GB
- Video: 256 MB c support for Shader Model 3.0 *
- Required: Internet connection
- Processor: 2.8 GHz or equivalent
- Memory: 1 GB for XP; 2 GB for Vista / Windows 7
- Hard disk: 10 GB
- Video: 256 MB c support for Shader Model 3.0 *
- Required: Internet connection
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