Size: 294.02MB 
Release Date:2011-03-11 | Changelog 
Submit Date:2011-03-30
OS: Win 9x/ME/NT/2K/XP/2K3/Vista/7

Alien Arena 2011 is a freeware online deathmatch game with fast and furious action for Windows and Linux!
The game runs on the CRX engine, and features modern effects such as real-time lighting and shadows, shaders, light bloom, reflective surfaces and much more, while still being able to run on even modest systems.
The game includes a built in, as well as external server browser and chat client. Players can look up their stats online, chat with other players, and become part of a growing community. The Alien Arena experience is now a finely tuned, highly polished body of work. Alien Arena has transformed into a lean, clean, fragging machine, with stunning visual effects that are usually reserved for commercial titles. This isn't your daddy's Alien Arena - it's not even last year's model, with a host of new and improved maps, sounds and music.


  • GLSL per-pixel lighting on meshes(now all surfaces).
  • OpenAL 1.1
  • Ogg-Vorbis support.
  • GLSL post process framebuffer effects.
  • New scoreboards.
  • New HUD.
  • Stereo music files.
  • Seven new maps.
  • Two new player characters.
  • Voice taunt system.
  • Doppler sound effects.
Alien Arena 2011 is open source, free to play, and sets a new standard in freeware FPS gaming! What´s New in version 7.51:
  • Extensive rewrite of bsp surface rendering for a massive performance increase
  • Complete rewrite of vertex buffer object code
  • Complete rewrite of post process effects(pain, heat wave distortions, etc)
  • Improvements to light volumes
  • Improvements to shadow mapping for dynamic shadows
  • Massive renderer cleanup and re-org
  • First editions of a developer reference
  • Improvements to vehicle hud rendering
  • Added configure option for Unix/Linux ANSI color console output
  • Integrate ODE library into Unix/Linux build to avoid potential problems
  • Variety of graphical updates
  • Three new/revamped levels
  • Fixed bug with vid_restart on map change, for much faster map loading
  • Added downloading of iqm meshes 
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